![]() ![]() Infinite scoring loops that delay completion are not allowed.Score Attack: Aiming for maximum score while otherwise completing the game as fast as possible.Some other player count if it's faster than both of the above.Multiplayer: For games where you can control several character at once, up to 3 branches are allowed:.The unlocked new mode can be called differently in the game, "NewGame+" is just an accepted label for them all. NewGame+: Runs that start from SaveRAM and carry data over from previous playthroughs, are allowed as separate branches for every standard goal.Glitches and memory corruption may still be used as long as they do not directly affect requirements.Requirements may not be bypassed through heavy glitching or memory/save corruption. Full completion requirements such as completing levels, collecting items, or incrementing a progress counter must be met through gameplay means only.In games where difficulty settings are the biggest gameplay changer (like Chess), hardest difficulty mode also works as a full completion category. Categories such as "all levels" or "best ending" are also acceptable forms of full completion if the game has no other definition. This is generally considered the "100%" category, but it is not limited to that.Full Completion: Completing all content in a game in the fastest time possible.The definition of a major skip varies from game to game, but is generally defined as an unintended skip of otherwise unavoidable gameplay.No Major Skips: Completing a game in the fastest time possible without skipping major portions of content.Arbitrary Code Execution (ACE) is only allowed in Standard as an any% speedrun, and must be used to its fullest extent.Completing a game in the fastest time possible. Fastest Completion: Also known as "any%".This list is still growing and will be expanded in the future. Below is a list of currently accepted separate branches. Goal choice should be as objective as possible. It contains speedrun records with common, objective goals. Standard class houses a majority of the movies on the site. You may submit someone else's movie on their behalf, but only with their explicit permission.If any extra steps or settings are required for sync, they must be stated in your submission text.Judges and Publishers need a fully syncing movie in order to process it. Make sure your movie syncs from beginning to end before submitting.Only directly comparable gameplay is counted. Regional differences such as text and cutscene length are not counted as improvements or time losses.RAM/ROM modification, such as Game Genie and Action Replay, is not allowed for standard runs.Your goal should be meaningful, but it doesn't have to be.It doesn't have to be absolutely perfect, but it should be clear that effort was put into optimization. Your TAS should not be easily improvable.Entertainment-oriented movies (i.e, "playarounds") are exempt from this.If your game does not have an ending, it must reach a suitable alternative endpoint. ![]() Speed-oriented movies must beat the game.This also does not apply in cases where the game doesn't start at all.This does not apply to levels that can only be accessed by codes or menus.Starting from a savestate is only allowed in special circumstances, and also requires a form of verification.This verification movie does not need to be optimized, it just has to create the necessary SaveRAM. Movies that start from SaveRAM require a verification movie, provided with the submission.Starting from an emulator savestate is normally not allowed. Always record new movies from power-on or SaveRAM.Adults Only (AO) content is not allowed if it cannot be avoided.Any release version or update patch of a game may be used, though you should be able to explain why you chose that version.Any regional release may be used, though 60hz NTSC is usually preferred over 50hz PAL.You are not allowed to use techniques that are only possible due to emulation bugs. Make sure your game and system are emulated well.Your system BIOS must not be modified, and the region must match your chosen game.For example, you may not force a game to run at an unintended frame rate, such as running a 50Hz PAL game in 60Hz NTSC mode.The emulator's settings should match the settings of the console the game is intended to be running on as closely as possible.Use development, interim, and unofficial builds with caution. Use an official release of an approved emulator. ![]() This is a short summary of what we expect from submissions. ![]()
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